AI Insights · Timothy · April 2024
Top 5 Season Pass Games in Belgium Q1 2024
An overview of the performance of the top 5 Season Pass games in Belgium for Q1 2024, featuring trends in downloads, revenue, and active users.
The first quarter of 2024 has shown interesting trends for the top 5 Season Pass games in Belgium. Here’s a detailed look at how these games performed across downloads, revenue, and active users, based on data from Sensor Tower.
Brawl Stars by Supercell saw a significant rise in weekly revenue, starting from around $82K in early January and peaking at nearly $197K by the end of March. Weekly downloads also experienced growth, beginning at approximately 10K and reaching over 33K in the final week of the quarter. The game’s active users followed a similar upward trajectory, increasing from around 349K to over 708K during the same period.
Royal Match from Dream Games had a more fluctuating revenue pattern, starting at about $96K in the first week of January and ending the quarter at roughly $86K. Downloads, however, showed a clear decline, dropping from around 16K to just under 7K by the last week of March. Active users remained relatively stable, averaging around 100K throughout the quarter.
Pizza Ready! by Supercent, Inc. presented a steady increase in revenue, starting at a modest $172 and rising to $488 by the end of March. Downloads showed a significant fluctuation, beginning at approximately 10K, dipping mid-quarter, and then surging to nearly 17K in the last week of March. Active users mirrored this trend, growing from about 17K to almost 24K over the quarter.
Subway Surfers from Sybo Games ApS had a stable revenue pattern, maintaining around $400 to $500 throughout the quarter. Weekly downloads started at approximately 9K and saw a gradual decline to about 5.9K by the end of March. Active users also showed a slight decrease, starting at around 201K and ending at about 199K.
Stumble Guys by Scopely, Inc. experienced a downward trend in both revenue and downloads. Weekly revenue began at about $7.7K in early January and dropped to around $3.3K by the end of March. Downloads followed a similar path, starting at approximately 7.4K and decreasing to around 5.8K. Active users fluctuated but generally declined from about 57K to around 51K over the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Belgium. For more detailed analytics and trends, visit Sensor Tower.